Praxia Wiki
Empire of Praxia • Player Wiki

Starter Guide

Everything a fresh adventurer needs for their first hours in Praxia. Pick a class, learn the ropes, find the good grinding spots, and figure out where all your gold should go.

New here? Start at the top and work down.

Getting Started

Empire of Praxia is a small pixel MMORPG you play on your phone. You share one big world with everyone else who is online, so the person chopping trees next to you is a real player.

When you first load in you make an account with Google or a username and password, then you pick a class and a name. That name sticks with you, so choose something you will not cringe at later. After that you spawn in the grasslands near the town and you are free to wander.

Good habit early: tick "remember me" only on your own computer. Your login stays saved locally, so skip it on a shared machine.

Choose a Class

Three classes are planned, but right now the Warrior is the only one you can play. Priest and Sorcerer are on the way. Since Warrior is your only choice for now, the rest of this guide is written around it.

Playable Now Warrior

Warrior

The straightforward melee bruiser. Walks up, hits things, takes the hits back. Scales on Strength and Dexterity, and gets the widest weapon selection in the game.

StrengthDexterity
Coming Soon Priest

Priest

A support healer built around Focus and Blessing, planned to keep a party alive with the Priest Aura. Not playable yet.

FocusBlessing
Coming Soon Sorcerer

Sorcerer

A ranged caster that will run on Intelligence for its magic damage, hitting from a safe distance. Not playable yet.

Intelligence
For now every new character is a Warrior, so put your stat points into Strength and Dexterity. The other stats belong to the classes that are still on the way.

The Basics

You move with the touch joystick and tap an enemy to attack. The server tracks everything for you. Every fresh character starts the same way:

  • 100 max health and 100 max mana
  • A base damage value of 13 before any stats or gear
  • 1 point in each of the five stats
  • 100 gold in your pocket

From there your job is to kill things a little stronger than the last, spend your stat points wisely, and pick up better gear. Health and damage both climb as you invest, so a level 40 character is worlds apart from the level 1 you started as.

Combat itself is simple. Get in range, attack on cooldown, and watch the enemy health bar. Most early monsters swing about once every two seconds, which gives you plenty of room to trade blows and back off if a fight goes bad.

Stats

You earn stat points as you level, and you spend them on five stats. Each class only cares about some of them.

StatShortWhat it doesClass
StrengthSTRMelee damageWarrior
DexterityDEXWarrior stat, pairs with StrengthWarrior
IntelligenceINTMagic damageSorcerer
FocusFOCMax mana and mana regenerationPriest
BlessingBLEHeal bonusPriest

Only two of these do anything for you at a time, so pouring points into the wrong ones is wasted. A Warrior lives on Strength and Dexterity. A Sorcerer only cares about Intelligence for magic damage. A Priest wants Focus for a deep mana pool and Blessing to make heals land harder.

Gear adds its own stats on top of what you spend. A Silver Spear, for example, hands a Warrior a big pile of Dexterity the moment it is equipped, so your gear and your points push in the same direction.

Full stats and formulas ›

Leveling

Killing monsters gives combat experience. The catch is that each level costs more than the one before it. The very first level up needs 100 experience, and every level after that costs about 14 percent more than the last.

That compounding adds up fast. Here is roughly what the climb looks like:

LevelTotal experience needed
101,604
207,887
3031,195
40117,616
50438,004
7511.6 million
100307 million
14058 billion

The level cap sits around 140, and getting there is a long haul. The good news is that the same curve powers your gathering and crafting skills too, so every log you chop and every bar you forge counts toward something.

XP rates and the level curve ›

Gold and Praxite

Two currencies run the economy.

Gold is what you earn in the world. Monsters drop it, you sell loot for it, and you spend it at the tool shop, the forge, and on gear from other players. You start with 100 and build up from there.

Praxite is the premium currency, and there are four ways to get it. Buy it through the store icon in your inventory, trade another player for it, or win it in a giveaway. The fourth way is out in the world: bosses and shiny elite Spear Goblins can drop the Jade Talisman, which is worth Praxite. Once you have some, Keith's shop in town is where you spend it, on things like the Jade Talisman, the Dog Tag, and the Cowboy Skin. You never need Praxite to be strong, so do not feel pressured. It is there for style and shortcuts.

Shops and prices ›

The Town

The town sits in the middle of the map and it is where you will keep coming back. Everything you need is clustered together.

Gathering

Fighting is not the only way to level. Woodcutting and Mining both give you their own experience and feed straight into crafting. Grab a starter axe and pickaxe from Jeff and get going. Better tools gather more per swing and swing faster.

Tools

ToolLevelBonus gatherGather speed
Bronze pickaxe / axe1+3200
Iron pickaxe / axe10+6400
Silver pickaxe / axe20+9600
Gold pickaxe / axe30+12800

Woodcutting

TreeLevelLogExperienceLocation
Birch1Birch Log10map ›
Maple10Maple Log35map ›
Oak20Oak Log120map ›
Cypress30Cypress Log350map ›
Pine40Pine Log575map ›

Mining

NodeLevelOreExperienceLocation
Copper1Copper Ore10map ›
Tin10Tin Ore35map ›
Iron20Iron Ore120map ›
Silver30Silver Ore300map ›
Gold40Gold Ore550map ›

Nodes and trees deplete when you work them and take a while to grow back, so if a spot is picked clean just move to the next one. The map further down shows where the good clusters are.

Full gathering guide ›

Crafting

Forging

Smelt your ore into bars and take them to the Forge to make gear. A Bronze Sword, for instance, comes from a Pine Log and twelve Bronze Bars. Forging has its own level, and the better pieces need a higher forging level before you can make them. Working your way up is how you kit yourself out without spending a fortune on the player market.

Totem Carving

The Carving Station turns logs into totems at the cost of carving experience. Totems are equippable buffs, and you can wear several at once, so carving pays off for the whole rest of the game.

All crafting recipes ›

Totems

Totems are your buff system, and they work a little differently than gear. You slot them into four totem slots, and each one gets spent as you play. A Damage Totem is used every attack, an Experience Totem every time you gain experience, and so on. They stack up to a billion, so you carve or farm a big pile and burn through it while you grind.

Damage Totem

Damage Totem

Plus 20% damage, spent once per attack. Your default grinding totem.

Totem Carving 1Birch Log
Critical Totem

Critical Totem

20% chance for 50% bonus damage, spent once per attack.

Totem Carving 10Maple Log
Experience Totem

Experience Totem

Plus 10% experience, spent each time you gain experience.

Totem Carving 20Oak Log
Evasion Totem

Evasion Totem

20% chance to take 50% less damage, spent per hit you take.

Totem Carving 30Cypress Log
Earth Totem

Earth Totem

Boosts gathering efficiency, spent once per strike. Made for woodcutters and miners.

Totem Carving 40Pine Log

Totems drop from monsters and you carve your own at the Carving Station, each from a specific log. Experience Totems are the one most new players sleep on. Keep a stack running while you grind and the levels come noticeably faster.

Totem carving details ›

Gear and Slots

You have thirteen equipment slots and thirty six inventory slots. The layout looks like this:

  • Head, Chest, Legs, and Boots for armor
  • One Weapon slot
  • Four Totem slots
  • One Necklace and two Ring slots
  • One Cosmetic slot for skins that do not change your stats

Gear has a level requirement and often a class requirement, so a shiny drop is not always something you can use yet. Bank the pieces you are saving for later and keep climbing toward them.

Browse every item ›

Monsters

Here is the early ladder. Fight the ones near your level, and once they die too easily, move up.

Bat
Bat
Lvl 1
Pawn
Pawn
Lvl 8
Bandit
Bandit
Lvl 14
Knight
Knight
Lvl 22
Torch Goblin
Torch Goblin
Lvl 38
Spear Goblin
Spear Goblin
Lvl 52
MonsterLevelHealthDamageExperienceNotable drop
Bat11504 to 1420Bronze Sword
Pawn845044 to 5595Bronze Sword, Iron Leggings
Bandit1470080 to 100160Bronze Chestplate
Knight221,000heavy320Knight Helmet
Torch Goblin384,000heavy1,800Silver Greaves
Spear Goblin528,500heavy3,200Silver Spear

Bats are the classic first kill. They roam, they are weak, and they even drop the odd Bronze Sword. Pawns are your next step up once you can take a real hit. From Knights onward the rare armor pieces start showing up, and those tiny drop chances are worth farming for.

All monsters and drops ›

Bosses

Four names stand above the rest. They live in their own camps at the edges of the map, and they hit like trucks, so bring levels and friends.

Ser Camelot
Ser Camelot
Lvl 42
Ser Kael
Ser Kael
Lvl 33
Zubayir
Zubayir
Lvl 75
Minotaur
Minotaur
Lvl 170

Zubayir sits at level 75 with 22,000 health and drops proper endgame pieces like Agoth's Blade. The Minotaur is the mountain at the top: level 170, a wall of 140,000 health, and the source of the Titanium Spear. Both are worth the trip once you are geared for them.

The Minotaur can also spawn shiny, and that is where the best loot in the game comes from. More on that right below.

All bosses ›

Shiny Monsters

Once in a while a monster spawns shiny, marked by an odd recolor. A shiny is tougher than the normal version, with a much bigger health pool, but it pays out extra experience and drops loot you cannot get anywhere else. Every shiny kill also hands you a guaranteed Jade Talisman on top of its rare rolls.

Only two monsters can go shiny right now, and they share the same loot pool:

MonsterShiny chanceHealthExperienceShiny drops
Spear Goblin0.1%2.5x2xJade Talisman (guaranteed), Titanium Spear, Crimson Braids, Gold Gem
Minotaur2.5%2.4x1.5xJade Talisman (guaranteed), Titanium Spear, Crimson Braids, Gold Gem

The Minotaur is the one to chase. At 2.5% it goes shiny often enough to farm on purpose, and a shiny Minotaur is the best source of the Titanium Spear and Gold Gems anywhere. Shiny Spear Goblins are far rarer at one in a thousand, so treat those as a lucky surprise rather than a plan.

How to spot one: a shiny wears a different color tint than its normal version. If a Minotaur or Spear Goblin looks off, it is shiny, so commit to the kill even though it takes longer.

Shiny and boss loot ›

The World Map

Praxia is one connected map. The town sits in the middle, the autumn woods spread across the west, the greener forest fills the south and east, and the boss camps tuck into the corners.

Empire of Praxia world map
The full world. Town in the center, boss camps around the edges.
Mining map
Mining nodes by type. Copper and Tin sit close to town, Gold hides out near the boss country.
Woodcutting map
Woodcutting by tree. Maple blankets the west, Pine hides in the northeast.

Full world maps ›

Tips for Your First Day

  • Spend every stat point on the two stats your class actually uses. Nothing else.
  • Buy a Bronze axe and pickaxe early. Gathering levels while you rest between fights.
  • Bank gear you are saving for later so your 36 inventory slots stay open for loot.
  • Slot an Experience Totem while you grind and the levels come faster.
  • Fight monsters slightly above your level for the best experience, and retreat when your health dips.
  • Say hi in chat. Praxia is small, and a friendly party makes the bosses possible.
  • You never need Praxite to get strong, so spend gold on gear and tools first.

That is enough to get you off the ground. Go make some Bats regret spawning, and welcome to Praxia.

Praxia+

Praxia+ is the optional monthly membership. You buy it from the button in your settings, and it is there to support the game rather than to win it.

It gives you a green [Praxia+] title above your character, plus two chat commands. /spawn teleports you back to spawn, which saves a long walk when you are gathering out in the far corners of the map. /daily hands you 10 Praxite once a day.

That daily is worth doing the maths on. Ten Praxite is exactly one Jade Talisman, so a week of logging in covers most of a Dog Tag at 100. The Cowboy Skin at 5,000 is far beyond daily money, so treat that one as a long term goal from boss drops and trading.

Admins and curators already carry the same commands, so if you see someone using them without the title, that is why. More is planned later, including Praxia+ only areas and servers.

None of it makes you stronger. Your levels, gear and stats are exactly the same either way, so skip it with a clear conscience if you would rather not spend.

Where to spend Praxite ›